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	<title>DigitalBattle.com &#187; max payne</title>
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	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
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		<title>Max Payne Coming To Xbox Originals</title>
		<link>http://www.digitalbattle.com/2009/04/27/max-payne-coming-to-xbox-originals/</link>
		<comments>http://www.digitalbattle.com/2009/04/27/max-payne-coming-to-xbox-originals/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 19:01:41 +0000</pubDate>
		<dc:creator>Will Prusik</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[max payne]]></category>
		<category><![CDATA[max payne 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox originals]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=21999</guid>
		<description><![CDATA[It might not be the first game ever to utilize slow-motion mode, but Max Payne was one of the first to use it in such a way that got it copied ever after. In truth it was the only real hook of the game; the storyline was just your standard renegade cop revenge story. The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalbattle.com/wp-content/uploads/2009/04/max-payne-06.jpg"><img class="aligncenter size-full wp-image-22014" title="max-payne-06" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/max-payne-06.jpg" alt="" width="480" height="197" /></a>It might not be the first game ever to utilize slow-motion mode, but <em>Max Payne</em> was one of the first to use it in such a way that got it copied ever after. In truth it was the only real hook of the game; the storyline was just your standard renegade cop revenge story. The real joy of it came in going into slow-motion &#8220;Bullet Time&#8221; dives and blasting away at hordes of thugs before they can barely react.</p>
<p>Both <em>Max Payne</em> and <em>Max Payne 2</em> have been <a href="http://kotaku.com/5229536/xbox-originals-brings-the-payne" target="_blank">brought </a>to the Xbox Live Originals page. Each game is available for 1200 Microsoft points, or fifteen dollars. Unfortunately for Microsoft both of these games are on the backwards compatibility list and could probably be purchased for less than $15 for the both of them used.</p>
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		<title>Xbox Live Struck With Max Payne</title>
		<link>http://www.digitalbattle.com/2009/04/27/xbox-live-struck-with-max-payne/</link>
		<comments>http://www.digitalbattle.com/2009/04/27/xbox-live-struck-with-max-payne/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 18:45:17 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[max payne]]></category>
		<category><![CDATA[max payne 2]]></category>
		<category><![CDATA[rockstar]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=22001</guid>
		<description><![CDATA[ Xbox 360 gamers are going to go through a lot of payne, as the original Xbox versions of Max Payne and Max Payne 2 are now available through Xbox Live Marketplace as downloads, as reported earlier.
The games cost 1200 Microsoft points ($15) each and offer slow-mo shooting action featuring a police officer who has [...]]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" title="max payne 2" alt="max payne 2" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/maxpayne2.jpg" width="240" height="180" /> Xbox 360 gamers are going to go through a lot of payne, as the original Xbox versions of <em>Max Payne</em> and <em>Max Payne 2</em> are now available through Xbox Live Marketplace as downloads, as <a href="http://www.digitalbattle.com/2009/03/31/xbox-360-getting-max-paynes/">reported earlier</a>.</p>
<p>The games cost 1200 Microsoft points ($15) each and offer slow-mo shooting action featuring a police officer who has a constantly constipated face.</p>
<p>Originally developed by Remedy Entertainment, the third entry in the series will be released this year; it is being developed for PC, PS3 and Xbox 360 by Rockstar Vancouver.</p>
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		<item>
		<title>Xbox 360 Getting Max Payne(s)</title>
		<link>http://www.digitalbattle.com/2009/03/31/xbox-360-getting-max-paynes/</link>
		<comments>http://www.digitalbattle.com/2009/03/31/xbox-360-getting-max-paynes/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 14:06:51 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[max payne]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[take-two]]></category>
		<category><![CDATA[xbox originals]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=20508</guid>
		<description><![CDATA[ With the third game on the way, ESRB listings for Max Payne and its sequel for the Xbox 360 have cropped up on ESRB.
This points to the likely release of the games on either Xbox Live Arcade or through the downloadable Xbox Originals program, seeing as how they were both released for the Xbox. [...]]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" title="Max_Payne_2_The_Fall_of_Max_Payne_13_250" alt="Max_Payne_2_The_Fall_of_Max_Payne_13_250" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/max-payne-2-the-fall-of-max-payne-13-250.jpg" width="231" height="174" /> With the third game on the way, ESRB <a href="http://xbox.joystiq.com/2009/03/29/max-payne-and-sequel-get-xbox-360-listings-from-esrb/">listings</a> for <em>Max Payne</em> and its sequel for the Xbox 360 have cropped up on ESRB.</p>
<p>This points to the likely release of the games on either Xbox Live Arcade or through the downloadable Xbox Originals program, seeing as how they were both released for the Xbox. Through this, the games can be played on a Xbox 360 using backwards compatibility.</p>
<p>Rockstar and Take-Two are yet to confirm the report. <em>Max Payne 3</em> <a href="http://www.digitalbattle.com/2009/03/23/max-payne-3-announced/">arrives</a> this winter on PC, PS3 and Xbox 360.</p>
]]></content:encoded>
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		<item>
		<title>Max Payne Producer Now Likes Film</title>
		<link>http://www.digitalbattle.com/2008/10/23/max-payne-producer-now-likes-film/</link>
		<comments>http://www.digitalbattle.com/2008/10/23/max-payne-producer-now-likes-film/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 18:42:43 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[max payne]]></category>
		<category><![CDATA[scott miller]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/10/23/max-payne-producer-now-likes-film/</guid>
		<description><![CDATA[ Backtracking on his initial harsh words, 3D Realms founder and Max Payne producer Scott Miller says he is “proud of this film” and believes that it is one of “the best game-to-film efforts we’ve seen in the industry.”
&#34;Along with the first Tomb Raider, I think it&#8217;s hard to argue that Max Payne isn&#8217;t one [...]]]></description>
			<content:encoded><![CDATA[<p><img title="newmpintlposter1" style="display: inline; margin: 0px 0px 3px" height="240" alt="newmpintlposter1" src="http://www.digitalbattle.com/wp-content/uploads/2008/10/newmpintlposter1.jpg" width="162" align="right" border="0" /> Backtracking on his initial harsh words, 3D Realms founder and Max Payne producer Scott Miller says he is “proud of this film” and believes that it is one of “the best game-to-film efforts we’ve seen in the industry.”</p>
<p>&quot;Along with the first Tomb Raider, I think it&#8217;s hard to argue that Max Payne isn&#8217;t one of the best two adaptations yet,&quot; he <a href="http://www.edge-online.com/news/miller-tones-down-max-payne-film-criticisms" target="_blank">said</a>. &quot;This kind of opening brings us a lot closer to the reality of a sequel.&quot;</p>
<p>Miller noted that Rockstar Games, which now owns the property, had attempted to stop the film from happening.</p>
<p>&quot;After they bought the IP, [Rockstar] made serious attempts, including legal, to try to prevent this movie from being made, and were non-cooperative in providing materials that would help with pre-production,&quot; he revealed. &quot;It&#8217;s a miracle it ever reached the big screen, and a testament to the committed efforts of Scott Faye and Julie Yorn, the two lead producers.&quot;</p>
]]></content:encoded>
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		<item>
		<title>Max Payne Game Producer Hates Film</title>
		<link>http://www.digitalbattle.com/2008/10/21/max-payne-game-producer-hates-film/</link>
		<comments>http://www.digitalbattle.com/2008/10/21/max-payne-game-producer-hates-film/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 13:25:42 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[max payne]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/10/21/max-payne-game-producer-hates-film/</guid>
		<description><![CDATA[ The Max Payne movie may have raked in top bucks, but all those who saw it simply hated it. That includes 3D Realms CEO Scott Miller, who took on a producer-like role in the original Max Payne game.
&#34;There are several fundamental story flaws &#8230; in the film that have me shaking my head in [...]]]></description>
			<content:encoded><![CDATA[<p><img title="max-payne-wahlberg-interview" style="display: inline; margin: 0px 0px 3px" height="209" alt="max-payne-wahlberg-interview" src="http://www.digitalbattle.com/wp-content/uploads/2008/10/maxpaynewahlberginterview.jpg" width="133" align="right" border="0" /> The <em>Max Payne </em>movie may have raked in top bucks, but all those who saw it <a href="http://www.edge-online.com/news/3d-realms-bewildered-max-payne-flick" target="_blank">simply hated it</a>. That includes 3D Realms CEO Scott Miller, who took on a producer-like role in the original Max Payne game.</p>
<p>&quot;There are several fundamental story flaws &#8230; in the film that have me shaking my head in bewilderment,&quot; he said. Miller also talked about the famous flashback scene.</p>
<p>&quot;A big problem with the film is that we do not really know what is driving Max until we see the flashback scene [in the middle of the film] showing him coming home and finding his family murdered. In the game, we put this scene right at the front of the story for a reason!&quot; </p>
<p>And then there’s the fact that Jack Lupino, one of the film’s major characters was “lamely killed by… non-action characters” instead of Max itself.</p>
<p>&quot;The entire time we&#8217;re told that this drug makes 1-in-100 people super-human, yet Lupino doesn&#8217;t demonstrate this in the least,&quot; Miller said. &quot;It should have taken a hail storm of bullets to bring him down, plus it should have been Max that kills him.&quot;</p>
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		<title>Max Payne Director Disappointed with MPAA, Charges Them of Doing a Certain Something with Male Genitalia</title>
		<link>http://www.digitalbattle.com/2008/09/07/max-payne-director-disappointed-with-mpaa-charges-them-of-doing-a-certain-something-with-male-genitalia/</link>
		<comments>http://www.digitalbattle.com/2008/09/07/max-payne-director-disappointed-with-mpaa-charges-them-of-doing-a-certain-something-with-male-genitalia/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 20:27:08 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Offbeat]]></category>
		<category><![CDATA[max payne]]></category>
		<category><![CDATA[mpaa]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/09/07/max-payne-director-disappointed-with-mpaa-charges-them-of-doing-a-certain-something-with-male-genitalia/</guid>
		<description><![CDATA[ John Moore, director of the upcoming Max Payne film starring Mark Wahlberg, is highly disappointed with the MPAA, the body that rates films, and is equally vocal about it.
&#8220;The Motion Picture Association of America gave The Dark Knight a PG-13 rating and basically sucked Warner Bros.&#8217; cock,&#8221; he said, referring to the blockbuster superhero [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 0px 5px 5px" border="0" alt="l_467197_b7ffe726" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2008/09/l-467197-b7ffe726.jpg" width="165" height="240"> John Moore, director of the upcoming <em>Max Payne</em> film starring Mark Wahlberg, is highly disappointed with the MPAA, the body that rates films, and is equally vocal about it.
<p>&#8220;The Motion Picture Association of America gave The Dark Knight a PG-13 rating and basically sucked Warner Bros.&#8217; cock,&#8221; he <a target="_blank" href="http://www.dasgamer.com/max-payne-director-john-moore-just-a-tad-pissed-with-film-ratings-board/">said</a>, referring to the blockbuster superhero movie that was thought to be too dark for a PG-13 rating.
<p>&#8220;I have a serious amount of issues with the MPAA,&#8221; he continued. &#8220;The MPAA changes their rules willy-nilly and it depends on who&#8217;s seeing your actual movie at the time. It&#8217;s very difficult to get a hold on what&#8217;s acceptable.&#8221;
<p>Moore also feels that the MPAA has treated him unfairly and that they are subjective when assigning an R rating.
<p>&#8220;They said to me, the movie feels R. And I said, &#8216;What the fuck is that, a group therapy session?&#8217; You can&#8217;t do that. They&#8217;re meant to judge content, not intent.&#8221;
<p><em>Max Payne</em> is set to open in theaters on October 17.</p>
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