Posts Tagged ‘mobile games’
Apple Says New iPhone Superior To PSP
Despite every cellphone company these days creating their own touch screen smartphone with more bells and whistles than Santa’s reindeer and a RAD class put together, the iPhone remains one of the most popular and easily recognized of the bunch. Ever since the successful launch of the App Store Apple has been hailing their own device as the eventual future of handheld gaming.
With their recent unveiling of the iPhone 3GS smack talk is being spread around with a broad brush. This time it’s not anyone from Apple; the culprit is mobile developer Fishlabs. The company’s boss, Michael Schade has claimed that the OpenGL support for the handheld will push its graphic capabilities far beyond that of Sony’s system, though he does point out that initial costs for developing Apps for the device will be expensive.
Unfortunately the issue most gamers have with the iPhone and iPod Touch has nothing to do with the graphical capabilities. The biggest complaint is the limited number of control schemes imposed by the touch screen. There’s only so much you can do with a tilt screen and cramming loads of buttons onto the touch screen leaves little room for graphics. It would theoretically be possible to create an attachment which would add more buttons, but would that really catch on? The people who want a gaming handheld likely already have one (or two) and the crowd who like the more simple games won’t need it. Will the new iPhone deliver a superior visual experience? Sure. Is it going to deliver a better gaming experience? Not at all.
Gameloft releases sales numbers

Chances are if you’re big on gaming on mobile phones, and other devices, you’ve probably played a game that Gameloft had a part in developing.
“At Gameloft, we believe that consumers are uncompromising,” said Michel Guillemot, President of Gameloft. “They want the best games for the mobile phone or console in their pocket or at home. They also want immediate access at the lowest cost. We channel our creativity and our determination into creating entertainment that corresponds to their expectations and their need for diversion. That includes adapting it to their lifestyle and their budget.
The mega-mobile publisher has recently announced that since their origin in 2003, they have sold over 200 million games, none too shabby. They attribute most of their 2008 success to Apple’s App Store which stocks games for the iPhone and iPod Touch.
Read (Kotaku)
iPhone Getting (Real) Games

Wouldn’t it be great if the iPhone browser had Flash support? That way you’d be able to play tons of simple 2D games from essentially anywhere in the world. Or better yet, what if it could play full 3D games that we see on consoles. Impossible, right? Well, apparently it’s not. Apple recently held a presentation on a new SDK (System Development Kit) for developers to use to create applications on the iPhone. As the presentation shows, the iPhone is capable of far more than it would seem at first glance. For example, although it hasn’t been fully exploited yet, the iPhone is capable of full, real-time, 3D rendering using a toned down version of OpenGL. That’s not all, it is also capable of using OpenAL to produce 3D audio. Another feature that the iPhone is known for, other than it’s multi-touch technology, is the accelerometer that the iPhone uses to switch between portrait to landscape modes. During the presentation, it was revealed that the iPhone’s accelerometer is actually capable of detecting three axis’ of movement. To put it in perspective, that means that the iPhone actually has the same amount of motion controls that the Wii’s Nunchuck attachment has. More after the jump.