Posts Tagged ‘motion’
Tony Hawk: RIDE controls explained

When I first saw the announcement trailer for Tony Hawk: RIDE I wondered how the hell that skateboard deck shaped controller would work. Well, thanks to Kotaku, we now know — The controller itself will include two accelerometers and 4 motions sensors (which you can see above) all serving their own purpose.
The accelerometers, as you could have guessed, will deal with turning and spinning. As in, you tilt to the left your character turns left, tilt right he turns right, just like a real skateboard.
The real fun, however, comes with tricks like kickflips and tail grabs in which you will utilize the motion sensors. You’ll have to actually move your feet over said motion sensors just like you would if you were doing the trick in real life. Nonskateboarders don’t fret as there will be 3 difficulty the hardest of which will require “a ton of motion control from the user” with the two easier settings catering towards those who are less skateboard savvy.