GTA 4 gets patched to prevent online cheating

September 4th, 2009 1 Comment   Posted in Online, Xbox 360

gta4online
For the 10 of you out there that still play Grand Theft Auto 4 online (for the Xbox 360, mind you) you will be happy to hear that Rockstar will soon be releasing a patch that will prevent people from cheating online. Exactly what cheats, we don’t know, but this patch will apparently fix them.

Expect this patch to be pushed out in the coming days making GTA 4’s multiplayer ready for the influx of players that are sure to hop online after purchasing the game’s newest expansion, The Ballad of Gay Tony.

via joystiq

Fat Princess lag and connection failures to be fixed soon

August 2nd, 2009 2 Comments   Posted in PlayStation 3, Strategy


Titan Studios recently posted on their blog addressing some of the key issues with their recent strategy game Fat Princess. Players were reporting instances of significant lag and connection failures, so like any developer should, they’re getting right on the problems. The reason behind the lag is due to a flawed matchmaking system, which may match you with a person with a very high ping to the servers.

The developer claims they already have a fix in testing for the lag issues. As for the connection failures, the patch is currently going through official Sony testings, so we can expect a fix for everything very soon.

Read (Titan Studios Dev Blog)

Dawn of War 2 ‘There is Only War’ patch tomorrow

July 29th, 2009 3 Comments   Posted in PC, Strategy, Update


The new Dawn of War II patch ‘There is Only War’, which has been in beta testing recently, now has a definite release date. Relic Entertainment posted on the official community site that the patch will be available starting tomorrow.

The developers also released a very extensive changelog, listing all of the improvements the patch has to offer. This changelog details numerous bug fixes and balance changes. These improvements differ from what you’ve seen in the beta, so it’s well worth a look.

Make the jump for the full changelog.

More »

Quake Live update rolls out today

July 29th, 2009 No Comments   Posted in FPS, Free, Multiplayer, PC, Update, eSports


A new Quake Live update has been release today by the folks over at id Software. The focus of the patch is to work on competitive changes, such as shoutcasting. Client side updates and general fixes have been added, as well.

Here is the full changelog:

  • Fixed lightning gun sound, no more loud enemies.
  • Added team_say for spectators so they can chat only among spectators.
  • Increased the speed of nailgun nails.
  • The powerups now spawn at the same time after match start.
  • cg_lagometer 2 will now display the client ping estimation along with the standard lag-o-meter graph.
  • cg_chatBeep allows you to enable/disable the audible beep when you receive a message.
  • cg_teamChatBeep allows you to enable/disable the audible beep when you receive a message from a teammate.
  • cg_selfOnTeamOverlay toggles whether you see yourself in the team overlay.
  • cg_fov lower limit is now 10.
  • Changed demo autorecord naming to more easily sort and locate.
  • cg_autoaction 0-3
    0 – do nothing
    1 – auto record demo
    2 – auto record a screenshot at end of game
    3 – auto record demo and screenshot
  • cl_autoRecordDemo has been removed in favor of the new cg_autoaction system.
  • cl_demoRecordMessage 0/1 allows you to toggle the “RECORDING…” message on the hud when recording a demo.
  • cl_conTimestamps can now display values in game time.
    0 – Do nothing
    1 – Show values in game time (affected by cg_levelTimerDirection)
    2 – Show values in servertime
  • Fix for several keys becoming unbound (2,e,u,o,s,m)
  • Spectators will no longer get the “Internal combustion” message upon respawn after following a player that was mined.
  • Fix for a dropweapon bug that could cause other players in the game to auto switch to another weapon.
  • Removed setu/sets commands.
  • Fix for odd sv_maxclients values.
  • Warmup delay is now disabled for bot games.
  • Zoomed fov calculation now takes aspect ratio into account.
  • Some FireFox users were experiencing crashes while loading into maps, these issues have been resolved.

Competition mode changes:

  • Added support for limiting the amount of timeouts called, and configuring their default duration. Time outs remaining are indicated on the team scoreboards.
  • Server owners can deop other clients with the ‘deop’ command.
  • Pause and Timeout events print to the console.

King of Fighters XII will get patch to address online issues

July 27th, 2009 No Comments   Posted in Fighting, PlayStation 3, Xbox 360


The King of Fighters XII
hasn’t even hit store shelves globally yet and already reports are coming in that the game’s online feature is experiencing things such as lag.

Well, it looks like the developers have taken note and are planning on releasing a patch to address such issues:

“While not all players experienced these issues, an update for the game will be available tomorrow, Tuesday, July 28th for the PlayStation 3 which should help improve the overall quality and stability of online play for everyone.”

Kotaku reports that the Xbox 360 version will be getting a similar patch at an unannounced date.

Spore patch 5 now live, asymmetry available

July 23rd, 2009 No Comments   Posted in PC, Simulation, Update

The new Spore patch is now live, and comes with a number of changes, including asymmetry being implemented into the game. If you already have Spore, you just need to launch the game and the software should patch.

Don’t forget that you need the EA Download Manager to make the patch possible, though. Here’s the full changelog:

Spore Improvements:

  • Asymmetry is now available for creatures! Details on new Asymmetry features for Creatures and Vehicles can be found here.
  • This patch fixes several crashes in Space Game.
  • Many tuning improvements to Space Game, including reduced disaster rates at all levels of difficulty, adjustments to Hard Mode, increased limits on concurrent trade routes, as well as changes to tool unlocks for the Knights.
  • Creator Lineage appears correctly for all creation types shared after this patch is installed.
  • Cheat is included that permits Creators to export creatures in Collada format for use in Maya. Creators must acknowledge and accept a Tools EULA to perform this operation. An additional cheat has been provided to enable highest quality textures to appear on vehicles, where it is supported by user hardware.
  • Fixed a problem where creations would go missing if a user quits the game in any way while downloads are in progress.
  • Fixed a bug where achievements were disappearing.
  • Fixed a bug where some Sporepedia cards had corrupted backgrounds.
  • Fixed a problem in Space where some Grox planets were unreachable.
  • YouTube movies now publish as public

Galatic Adventure Improvements:

  • This patch must be installed again after installing Galactic Adventures, even if you have installed this patch previously.
  • You can now place the avatar, NPCs, and handheld objects on top of air, land, and sea vehicles in the Adventure Creator. Get more info here.
  • Improvements are made to the Adventure Creator, including right-click camera behavior, and User Interface enhancements.
  • In EP1 open gates were not working correctly when they were disguised
  • Some customer-reported crashes in Galactic Adventures have been fixed.

Read (Spore)

Long awaited Battlefield 2 patch finally coming

July 18th, 2009 1 Comment   Posted in FPS, PC

Despite the patch being announced well over a year ago, and the beta for the patch being released back in April, the preparations are being made for a final release for the 1.5 patch for Battlefield 2. Associate producer Barrie Tingle of Battlefield 2 gives word that the patch will be finalized and released very soon.

“When I get back into the office next week there will be some last minute checks (no more fixes (unless something is broken that I didn’t expect) or changes) and all being well the update 1.50 will be finalized and released officially.” Tingle said.

Changes since the beta started include a black cross hair on the TV guided missles and widescreen FoV on widescreen resolutions.

Read (Electronic Arts UK Community)

CoD: WaW PC 1.5 Patch and Map Pack now live

July 17th, 2009 1 Comment   Posted in DLC, FPS, PC, eSports


Treyarch Studios has given word that the new Call of Duty: World at War patch is now live and can be downloaded from several mirrors on the official website. If you used Steam to purchase the game, the download and installation will be automatic.

Along with the main patch, Mod Tools 1.3 is now out, in addition to the 1.5 Linux dedicated server bins. The new Mod Tools allows gamers to get started on their own Nazi Zombie maps, so expect a load of fun new environments to shoot some undead heads off soon.

The developers also gave the GGL and Clanbase a plug, encouraging competitive players to sign up for the new PC tournaments. The tournaments’ prizes offer up to $2,500 prizes and Call of Duty apparel.

Make the jump for the changelog.

More »

Quake Live patched

July 15th, 2009 2 Comments   Posted in FPS, Free, PC


Quake Live has been patched today with a large list of changes. Changes range from bug fixes to competitive gaming server options.

Select organizations will now be able to launch private servers directly from the official Quake Live website, meaning league play will become a lot easier to handle. These private servers will “include extensive competition features such as calling timeouts, locking teams, aborting matches and designating match referees.”

New commands and prerequisites for game modes have also been added, making customization go even further with the game. Several user interface changes have also been made to the website.

Make the jump for the very extensive changelog.

More »

Team Fortress 2 patched, Linux dedicated servers improved

July 14th, 2009 1 Comment   Posted in FPS, PC

Steam has certainly been rolling out the updates today for games, haven’t they? Today, Team Fortress 2 was updated with a number of bug fixes and balance changes. Dedicated servers that run on Linux will be seeing an improved connection logic to help servers that aren’t automatically reconnecting to Steam, as well.

Here are all the detailed changes:

  • Fixed seeing error dialogs if the “-nocrashdialog” command line parameter is present
  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed the Cloak and Dagger not regenerating at the correct rate
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed “jointeam unassigned” exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed “sensitivity” ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance

The update can be installed just by restarting your Steam client.

Small Trine update released

July 14th, 2009 4 Comments   Posted in Action, PC, PlayStation 3, Puzzle


Updates to Trine have been released yesterday for the Steam platform. Included in the patch are some glitches fixes along with a repaired Steam Achievements feature. The physics platformer game was released earlier this month for the PC and will be released for the PlayStation Network this month. The full changelog follows:

  • Fixed alt-tab crash after 1.02 patch
  • Fixed developer controls that broke the game after 1.02 patch
  • Fixed Steam Achievements

Trine is probably the most underrated PC title this year, so you should definitely check it out. You can buy the game on Steam for $29.99, or try out the demo free of charge.

Halo Wars Title Update 3 patch notes

July 11th, 2009 1 Comment   Posted in Strategy, Xbox 360

The third Title Update for Halo Wars is due to be released in the next few weeks, and Bungie has released patch notes for the update. Some of the main issues fixed include balance changes and general bug fixes. The full list follows:

Balance Changes:

  • UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
  • UNSC Warthogs build time increased by 3 seconds to 25 seconds
  • Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
  • Covenant and UNSC turrets have 5% increased health and 5% increased damage
  • UNSC Elephants have a 20% more health
  • Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
  • Recycle basic cost return fixed to be 50% for constructed buildings.
  • Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
  • UNSC Leader powers disabled at the start of Reinforcement Matches
  • Players no longer receive points for team killing.
  • Self Destructing/Recycling buildings now gives points to opponents

Bug Fixes:

  • Players should now find it much easier to play System Link games
  • Fixed Covenant Shield Generator Exploit
  • Invisible Units should now have invisible health bars
  • Players will no longer be able to scout opposing bases by using the area-select tool

Read (Official Halo Wars Community Site)

Call of Duty: World at War 1.5 patch to include Map Pack 2

July 11th, 2009 1 Comment   Posted in FPS, Multiplayer, Online, PC

PC gamers should be used to having to wait longer for their content patches by now, but sometimes it’s a good thing. For example, Call of Duty: World at War’s DLC for PC have always been free.

Yesterday, Treyarch Studio’s community manager made a post on the official Call of Duty forums mentioning that Map Pack 2 will be included with the new 1.5 patch, free of charge. The Map Pack 2 has been out for the Xbox 360 and PlayStation 3 versions since early June.

In case you haven’t checked out the change log for the upcoming patch, the Call of Duty forums have you covered. There is no planned release date for the patch.

UFC 2009 Undisputed will be patched, glitches will be fixed

July 8th, 2009 No Comments   Posted in Fighting, PlayStation 3, Xbox 360

It was recently announced that there is a patch incoming for UFC 2009 Undisputed that will apparantly fix most of the glitches gamers frequently exploit online to curb matches in their favor.

The most prominent bug fix is the one that involves gamers who quit early to save their record. Once the patch goes into effect, gamers who disconnect early will be given a loss. Furthermore, THQ and the developers hope to fix lag issues associated with online play along with various other glitches.

To peep the full list, head over to the official blog post here.

Left 4 Dead gets patched

June 30th, 2009 No Comments   Posted in DLC, Online, PC

Valve has recently announced a patch has been released for their much loved zombie shooter Left 4 Dead. Don’t expect much from the patch as it’s mostly bug fixed but regardless it’s not available to download via Steam.

Below are the Left 4 Dead patch notes:

  • Removed the “Are you ready to play Versus?” confirmation
  • Fixed a crash when using mouse wheel or keyboard to select Campaign chapters
  • Fixed sv_steamgroup_exclusive servers advertising for public lobbies
  • Restored the ability to vote for a new campaign in Versus mode