Posts Tagged ‘performance’
id Software is commited to fixing RAGE
In response to an Edge Magazine article regarding RAGE’s performance on the PlayStation 3, id Software has posted on their Twitter page that they are “committed to ensuring that gamers on all platforms have a great RAGE experience.”
id Software’s John D. Carmack commented that the “PS3 lags a little bit behind in terms of getting the performance out of it.” The article reported that the Xbox 360 and PC versions of the game were running at a full 60 fps, while the PlayStation 3 port was falling behind at a mere 20-30 fps.
I don’t think that the Twitter post was necessary though, it’s in any developer’s best interest to fix a game, especially one with as much reputation as id. The comments were most probably directed on the development stages of the game, and not the final product.
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Rage runs poorly on the PS3, 360 and PC superior

id Software’s very own John D. Carmack had a few words to say on the performance issues Rage is seeing on the PlayStation 3. According to Carmack in an interview with Edge Magazine, the post-apocalyptic FPS runs better on the Xbox 360 and PC than its console counterpart.
“The PS3 lags a little bit behind in terms of getting the performance out of it,” John Carmack told Edge. “The rasteriser is just a little bit slower – no two ways about that.
Unfortunately, it’s unclear if the PS3 version will be fixed. The alleged framerate is only 20-30fps, as opposed to the full 60fps the PC and 360 are getting.
“The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that’s what a lot of the work has been, splitting it all into jobs on the PS3,” he said.
Rage will be out sometime soon next year. The Mac version is currently under development.
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