Quake Live update rolls out today

July 29th, 2009 No Comments   Posted in FPS, Free, Multiplayer, PC, Update, eSports


A new Quake Live update has been release today by the folks over at id Software. The focus of the patch is to work on competitive changes, such as shoutcasting. Client side updates and general fixes have been added, as well.

Here is the full changelog:

  • Fixed lightning gun sound, no more loud enemies.
  • Added team_say for spectators so they can chat only among spectators.
  • Increased the speed of nailgun nails.
  • The powerups now spawn at the same time after match start.
  • cg_lagometer 2 will now display the client ping estimation along with the standard lag-o-meter graph.
  • cg_chatBeep allows you to enable/disable the audible beep when you receive a message.
  • cg_teamChatBeep allows you to enable/disable the audible beep when you receive a message from a teammate.
  • cg_selfOnTeamOverlay toggles whether you see yourself in the team overlay.
  • cg_fov lower limit is now 10.
  • Changed demo autorecord naming to more easily sort and locate.
  • cg_autoaction 0-3
    0 – do nothing
    1 – auto record demo
    2 – auto record a screenshot at end of game
    3 – auto record demo and screenshot
  • cl_autoRecordDemo has been removed in favor of the new cg_autoaction system.
  • cl_demoRecordMessage 0/1 allows you to toggle the “RECORDING…” message on the hud when recording a demo.
  • cl_conTimestamps can now display values in game time.
    0 – Do nothing
    1 – Show values in game time (affected by cg_levelTimerDirection)
    2 – Show values in servertime
  • Fix for several keys becoming unbound (2,e,u,o,s,m)
  • Spectators will no longer get the “Internal combustion” message upon respawn after following a player that was mined.
  • Fix for a dropweapon bug that could cause other players in the game to auto switch to another weapon.
  • Removed setu/sets commands.
  • Fix for odd sv_maxclients values.
  • Warmup delay is now disabled for bot games.
  • Zoomed fov calculation now takes aspect ratio into account.
  • Some FireFox users were experiencing crashes while loading into maps, these issues have been resolved.

Competition mode changes:

  • Added support for limiting the amount of timeouts called, and configuring their default duration. Time outs remaining are indicated on the team scoreboards.
  • Server owners can deop other clients with the ‘deop’ command.
  • Pause and Timeout events print to the console.

Quake Live patched

July 15th, 2009 2 Comments   Posted in FPS, Free, PC


Quake Live has been patched today with a large list of changes. Changes range from bug fixes to competitive gaming server options.

Select organizations will now be able to launch private servers directly from the official Quake Live website, meaning league play will become a lot easier to handle. These private servers will “include extensive competition features such as calling timeouts, locking teams, aborting matches and designating match referees.”

New commands and prerequisites for game modes have also been added, making customization go even further with the game. Several user interface changes have also been made to the website.

Make the jump for the very extensive changelog.

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id CEO Teases Major Announcements

April 14th, 2009 1 Comment   Posted in Action, E3, FPS, PC, PlayStation 3, Xbox 360

id-software-logo Following on from word yesterday that id Software is going multiplatform, the Gamespot interview carries a teaser from company CEO Todd Hollenshead who noted that they plan on revealing some unannounced “new stuff” at E3 this June.

"I’ll leave that as a tease," said Hollenshead when pressed for more details. The studio is currently working on three projects – Wolfenstein, Rage and Doom 4. Additionally, they are working on improving the beta project that is Quake Live.

The CEO did tease that Doom 4 will “not [be] a sequel to Doom 3, but it’s not a reboot either.”

"It’s a little bit different than those, and if I told you why, I would get my ass kicked.”

However, it won’t abandon its gorey, action-ey roots anytime soon. "Everything I’ve seen on it is classic Doom, so I don’t really have worries that people aren’t going to like it and start talking about it.”

Quake Live beta goes live

February 25th, 2009 No Comments   Posted in FPS, Free, PC, Shooter

If you didn’t already know the beta for browser-based FPS, Quake Live, has been unleashed onto the public. 

To sign up for the beta just head over to www.quakelive.com, click on Play Now Free and sign up.

The beta has been more that successful with 113,00 users already registered and another 20,000 put in a queue. It’s been so successful that the id was forced to temporarily turn the servers off. Impressive.

Read (StrategyInformer)

Quake Live beta February 24th

February 20th, 2009 2 Comments   Posted in FPS, Online, PC

id Software has recently announced that a beta for their all new browser-based FPS, Quake Live, will be available on February 24th. But you know what the best news is? It’s an open beta and available for everyone.

Joystiq reports that Quake Live will be supported by ingame ads. Does this mean it will be for free? I mean it’s based on Quake III and is broswer based, so it should be, right?

id Software has said that the final game will be released “when it’s done”. In the mean time you can head over to the games official website and download an exclusive wallpaper. Woot!

id Rejected Quake MMO Offers

August 5th, 2008 2 Comments   Posted in Action, FPS, MMO, PC

id_software_logo_qjgenth Shacknews reports that id Software has turned down publisher offers to develop a massive multiplayer version of its famous shooter series Quake. In an interview with the site, company president John Carmack revealed that the studio had gotten several offers of “good money” to develop a Quake MMO; he added that the company would not be attempting a similar project anytime soon.

“id has no interest in MMO development,” he said. Carmack added that despite being familiar with the technology, he is also “fully cognizant” of the challenges and risks of creating a game in the genre.

The studio is currently developing an online web-based version of Quake 3 Arena dubbing it Quake Live.

Quake Live Name Change Explained

August 3rd, 2008 1 Comment   Posted in Action, FPS, PC

quake live 
While the web-based Quake game was originally titled Quake Zero, the name was abruptly changed to Quake Live without any explanation whatsoever. That was until today, when John Carmack of id Software revealed that the name was changed due to a domain name squatter.

“This was an idea we had mere weeks before QuakeCon,” said Carmack. It was then an anonymous individual had purchased the Quake Zero internet domain names.

“They offered us a considered buyout option for it,” he added. “We just decided heck, we’re only a few months into development of this, we’ll just change the name.”