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	<title>DigitalBattle.com &#187; relic entertainment</title>
	<atom:link href="http://www.digitalbattle.com/tag/relic-entertainment/feed/" rel="self" type="application/rss+xml" />
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	<description>Game News For the Masses</description>
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		<title>Dawn of War 2 &#8216;There is Only War&#8217; patch tomorrow</title>
		<link>http://www.digitalbattle.com/2009/07/29/dawn-of-war-2-there-is-only-war-patch-tomorrow/</link>
		<comments>http://www.digitalbattle.com/2009/07/29/dawn-of-war-2-there-is-only-war-patch-tomorrow/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 21:41:30 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[dawn of war 2]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[real time strategy]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[There is only war]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[warhammer 40k]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=26244</guid>
		<description><![CDATA[
The new Dawn of War II patch &#8216;There is Only War&#8217;, which has been in beta testing recently, now has a definite release date. Relic Entertainment posted on the official community site that the patch will be available starting tomorrow.
The developers also released a very extensive changelog, listing all of the improvements the patch has [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-18814" title="dawnofwar2" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/dawnofwar2.jpg" alt="" width="500" height="299" /><br />
The new <em>Dawn of War II</em> patch &#8216;There is Only War&#8217;, which has been in beta <a href="http://www.digitalbattle.com/2009/07/20/there-is-only-war-beta-now-offline-more-fixes-and-balance-changes-in-launch/">testing</a> recently, now has a definite release date. <a href="http://www.digitalbattle.com/tag/relic-entertainment/">Relic Entertainment</a> posted on the official community site that the patch will be available starting tomorrow.</p>
<p>The developers also released a very extensive changelog, listing all of the improvements the patch has to offer. This changelog details numerous bug fixes and balance changes. These improvements differ from what you&#8217;ve seen in the <a href="http://www.digitalbattle.com/tag/beta/">beta</a>, so it&#8217;s well worth a look.</p>
<p>Make the jump for the full changelog.</p>
<p><span id="more-26244"></span></p>
<p><strong>World Builder</strong><br />
•	Added the World Builder how-to guide to the root directory<br />
•	Fixed a bug where adding a horizon-mesh would cause World Builder to crash</p>
<p><strong>Observer Feature</strong><br />
• Pressing ESC now gets rid of the observer/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow<br />
•	Selecting the HQ displays the player’s current tech tier</p>
<h2>Balance Changes</h2>
<p><strong>Tyranid Balance Changes</strong><br />
•	The Ravener Alpha’s Hardened Carapace grants 100 health<br />
•	Both Carnifexes cannot be repaired<br />
•	Sporemine durability vs. small arms increased from 60 to 150 hp<br />
•	Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability<br />
•	Tier 2 Carnifex damage increased from 200 to 250<br />
•	Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65<br />
•	Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35<br />
•	Tyranid Warriors’ hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60<br />
•	Hive Tyrant’s Venom Cannon damage decreased from 75 to 55</p>
<p><strong>Ork Balance Changes</strong><br />
•	Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100<br />
•	The Kommando knife no longer refunds energy and resets cooldown after killing a target<br />
•	Warboss’ big stomp radius UI was changed to 10 m<br />
•	Warboss’ Kustom Shoota can now fire on the move<br />
•	Warboss’ Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30<br />
•	Tankbusta population cost lowered 4 to 3<br />
•	Slugga Nob Leader damage lowered (due to accidental buff)<br />
•	Warboss Stomp damage lowered 40 to 30<br />
•	Kommando Nob Leader’s hammer damage increased 100 to 175<br />
•	Slugga damage increased to 25</p>
<p><strong>Space Marine Balance Changes</strong><br />
•	Scouts can now repair while using a sniper rifle<br />
•	Set the Apothecary’s Rapid Fire ability to no longer knockback retreating units<br />
•	Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy)<br />
•	Purification Rights damage decreased from 30 to 15<br />
•	Relay Beacon health regeneration rate decreased .4 to .15<br />
•	Force Commander’s hitpoints increased from 720 to 820<br />
•	Tactical Marine bolter damage decreased to 25<br />
•	Tactical marine melee damage reduced from 22 to 19<br />
•	Purification rites no longer affects retreating units</p>
<p><strong>Eldar Balance Changes</strong><br />
•	Spiritual rites radius UI was changed to 15m<br />
•	The Fire Prism’s explosive shot no longer affects retreating units<br />
•	Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200<br />
•	Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds<br />
•	Debuff removed from Immolator<br />
•	Warp Spider Exarch’s Improved Targets are moved to tier 1<br />
•	Banshee’s damage increased to 35 from 33</p>
<p><strong>General Balance Changes</strong><br />
•	Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20%<br />
•	Piercing damage modifier vs. Heavy armor decreased to 67%<br />
•	Turret damage at long range increased from .15 to .3<br />
• Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2<br />
•	Suppression weapons received the following changes:<br />
•	Setup and teardown times reduced by 1 second respectively<br />
•	0.2 to 0.3 at long range<br />
•	1 to 1.25 at medium range<br />
•	2 to 2.75 at short range<br />
•	Suppression damage increased from 300 to 400</p>
<h2>Bug Fixes</h2>
<p><strong>Tyranid Bug Fixes</strong><br />
•	Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight<br />
•	Fixed the broken image on the Ravener Alpha’s ‘exit tunnel’ ‘cancel construction’ ability</p>
<p><strong>Ork Bug Fixes</strong><br />
•	Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility<br />
•	Nob squad tool tip mentions Meaner an’ Greener instead of Nob Kit<br />
•	Kommando squad tool tip no longer mentions Kommando Kit</p>
<p><strong>Space Marine Bug Fixes</strong><br />
•	The Dreadnought’s auto cannon ability previews its energy cost properly</p>
<p><strong>Eldar Bug Fixes</strong><br />
•	The Farseer’s Ghosthelm tool tip no longer mentions damage to self, mentions suppression<br />
•	The Farseer’s Mindwar tool tip mentions suppression<br />
•	Warpspider Exarch powerblades tool tip mentions they are effective against infantry</p>
<p><strong>UI Bugs</strong><br />
•	Added a missing tooltip for observers in the multiplayer games list<br />
•	Fixed a bug causing player loading bars to be cut off in 1280×1024 resolutions</p>
<p><strong>Performance Bugs</strong><br />
•	Fixed a bug that disallowed users with high-end machines to set their graphics settings to “Ultra”<br />
•	Fixed a fatal scar error involving Anti Armor in the campaign</p>
<p><strong>Gameplay Bugs</strong><br />
•	Fixed an exploit where repeatedly setting up and tearing down the Ranger’s sniper rifle would increase the unit’s firing rate<br />
•	Fixed a bug involving melee units targeting retreating units<br />
•	Stabilized randomness of units using special attacks<br />
•	Fixed an exploit where players could make units at the HQ retreat “towards” a relay beacon in the field<br />
•	Fixed a bug where clicking on a hero’s portrait would render targetable abilities unusable</p>
<p><strong>Map Fixes</strong><br />
•	Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an impassible area</p>
<p><strong>Post-game bugs</strong><br />
•	Fixed a bug where incorrect trueskill values were shown after viewing a player’s statistics screen in the post-game<br />
•	Fixed a crash that occurred when viewing another player’s statistics during a game-starting countdown</p>
<p><strong>Networking Improvements</strong><br />
•	Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem</p>
<p><a href="http://community.dawnofwar2.com/blogs/?p=761">Read</a> (Dawn Of War 2 Community Site)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>&#8216;There is Only War&#8217; beta now offline, more fixes and balance changes in launch</title>
		<link>http://www.digitalbattle.com/2009/07/20/there-is-only-war-beta-now-offline-more-fixes-and-balance-changes-in-launch/</link>
		<comments>http://www.digitalbattle.com/2009/07/20/there-is-only-war-beta-now-offline-more-fixes-and-balance-changes-in-launch/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 20:09:55 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[dawn of war 2]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<category><![CDATA[There is only war]]></category>
		<category><![CDATA[warhammer]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25793</guid>
		<description><![CDATA[
The &#8220;There is Only War&#8221; beta period for Warhammer 40,000: Dawn of War II officially ended yesterday night. Although the beta was scheduled to end on the 14th, Relic Entertainment decided to extend the beta to keep it playable for a bit longer, even though no more feedback would be accepted.
The developers mention that the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-18814" title="dawnofwar2" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/dawnofwar2.jpg" alt="" width="500" height="299" /><br />
The &#8220;There is Only War&#8221; beta period for <em>Warhammer 40,000: Dawn of War II </em>officially ended yesterday night. Although the beta was <a href="http://www.digitalbattle.com/2009/07/13/dawn-of-war-2-there-is-only-war-ends-sunday/">scheduled</a> to end on the 14th, Relic Entertainment decided to extend the beta to keep it playable for a bit longer, even though no more feedback would be accepted.</p>
<p>The developers mention that the beta was a success, receiving an &#8220;overwhelming amount of community feedback and support.&#8221; That being said, the retail launch of the patch will be rolling out soon, except this time with even more bug fixes and balance changes unseen in the beta.</p>
<p>“There is Only War” includes eight unreleased multiplayer maps, balance changes, bug fixes, and a map editor.</p>
<p><a href="http://community.dawnofwar2.com/blogs/?p=737">Read</a> (Dawn of War 2 Community Site)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Warhammer 40,000 Space Marine Announced</title>
		<link>http://www.digitalbattle.com/2009/06/04/warhammer-40000-space-marine-announced/</link>
		<comments>http://www.digitalbattle.com/2009/06/04/warhammer-40000-space-marine-announced/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:33:01 +0000</pubDate>
		<dc:creator>Will Prusik</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<category><![CDATA[space marine]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[warhammer 40k]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=23757</guid>
		<description><![CDATA[Warhammer and Warhammer 40,000 are two of the most popular tabletop games in existence. Both involve large scale battles between armies at the beck and call of the armchair generals. Several video games have been based on these two series, but they have mostly been RTS games, simply a digitized version of the game. There [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalbattle.com/wp-content/uploads/2009/06/spacemarine.jpg"><img class="aligncenter size-full wp-image-23758" title="spacemarine" src="http://www.digitalbattle.com/wp-content/uploads/2009/06/spacemarine.jpg" alt="" width="400" height="273" /></a><br />Warhammer and Warhammer 40,000 are two of the most popular tabletop games in existence. Both involve large scale battles between armies at the beck and call of the armchair generals. Several video games have been based on these two series, but they have mostly been RTS games, simply a digitized version of the game. There is still so much potential left untapped however within the framework of these universes for many kinds of games.</p>
<p>That&#8217;s why THQ and Relic Entertainment are unveiling <em>Warhammer 40,000: Space Marine</em>. Amongst the various forces and factions of the futuristic universe are the human forces of the Ultramarines, foremost amongst their ranks are the Space Marines, the blue armor clad elite of their army. The action RPG game will have players controlling individual units in a &#8216;narrative-driven story campaign&#8217; and of course in large scale online battles. Relic Entertainment is bringing years of experience developing games under the Warhammer licenses to the table along with THQ&#8217;s own history of success. The title is being developed for both the Xbox 360 and the PS3</p>
]]></content:encoded>
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		<item>
		<title>Dawn of War 2 May Get Premium DLC</title>
		<link>http://www.digitalbattle.com/2009/01/21/dawn-of-war-2-may-get-premium-dlc/</link>
		<comments>http://www.digitalbattle.com/2009/01/21/dawn-of-war-2-may-get-premium-dlc/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 19:02:13 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[relic entertainment]]></category>
		<category><![CDATA[warhammer 40k dawn of war 2]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=17419</guid>
		<description><![CDATA[With the game having gone gold recently, Relic Entertainment has revealed that it will add two multiplayer maps to Warhammer 40,000: Dawn of War 2 within a week of the game’s February 19 release.
It was additionally disclosed that while the game had gone gold, the team will take feedback from the forthcoming multiplayer beta and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i44.tinypic.com/2dbsd1y.jpg" align="right" title="" border="0" hspace="2">With the game having gone gold recently, Relic Entertainment has revealed that it will add two multiplayer maps to Warhammer 40,000: Dawn of War 2 within a week of the game’s February 19 release.</p>
<p>It was additionally disclosed that while the game had gone gold, the team will take feedback from the forthcoming multiplayer beta and implement the changes through a day zero patch.</p>
<p>Relic has also spoken about its desire to pump out paid DLC through Games for Windows  Live.</p>
<p>&#8220;There may even be some [GFW Live] DLC available during the first few weeks after the game&#8217;s released if everything goes to plan,&#8221; <a href="http://community.dawnofwar2.com/blogs/?p=471">said</a> the studio. However, it wasn’t mentioned if they would be free or premium DLC.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Warhammer 40K Dawn of War 2 Gone Gold</title>
		<link>http://www.digitalbattle.com/2009/01/19/warhammer-40k-dawn-of-war-2-gone-gold/</link>
		<comments>http://www.digitalbattle.com/2009/01/19/warhammer-40k-dawn-of-war-2-gone-gold/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 18:30:37 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[PC]]></category>
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		<category><![CDATA[warhammer 40k dawn of war 2]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=17362</guid>
		<description><![CDATA[THQ sent out word that Warhammer 40,000: Dawn of War 2, the sequel to Relic Entertainments sci-fi strategy game, has gone gold and will be showing up in stores February 19. The game was previously set for release on February 23.
&#8220;Warhammer 40,000: Dawn of War II stays true to the fast-paced, brutal heart of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i40.tinypic.com/5ev9t2.jpg" align="right" title="" border="0" hspace="2">THQ sent out word that <i>Warhammer 40,000: Dawn of War 2</i>, the sequel to Relic Entertainments sci-fi strategy game, has gone gold and will be showing up in stores February 19. The game was previously set for release on February 23.</p>
<p>&#8220;Warhammer 40,000: Dawn of War II stays true to the fast-paced, brutal heart of the Dawn of War series, while introducing branching single-player storylines and unique unit customization,&#8221; said Relic General Manager Tarrnie Williams. &#8220;The deep, tactical gameplay lets players develop and lead personalized elite units who gain experience and grow stronger with every ferocious battle.&#8221;</p>
<p>Those who wish to get a sample of the game earlier will get the chance to do so through a multiplayer beta that starts on January 28.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dawn of War 2 to Get Lots of Free DLC</title>
		<link>http://www.digitalbattle.com/2009/01/10/dawn-of-war-2-to-get-lots-of-free-dlc/</link>
		<comments>http://www.digitalbattle.com/2009/01/10/dawn-of-war-2-to-get-lots-of-free-dlc/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 18:43:30 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[dawn of war 2]]></category>
		<category><![CDATA[relic entertainment]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=16976</guid>
		<description><![CDATA[The first Dawn of War wasn&#8217;t up to expectations, admits Relic Entertainment in their interview with Strategy Informer, noting that they believe they have overcome those problems in the upcoming sequel.
Lead designer Jonny Ebbert explained that it took months for them to get patches out to the player, thus creating long waiting times and not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i39.tinypic.com/35aolm0.jpg" align="right" title="" border="0" hspace="2">The first <i>Dawn of War</i> wasn&#8217;t up to expectations, admits Relic Entertainment in their <a href="http://www.strategyinformer.com/pc/warhammer40000dawnofwarii/interview.html" target="_blank">interview</a> with Strategy Informer, noting that they believe they have overcome those problems in the upcoming sequel.</p>
<p>Lead designer Jonny Ebbert explained that it took months for them to get patches out to the player, thus creating long waiting times and not enough interaction with the community. Their online play was also flawed, which they hope will be fixed in the sequel due to Games for Windows Live being integrated.</p>
<p>Most interesting, however, is the revelation that the studio plans on releasing a steady stream of free downloadable content for legitimate buyers.</p>
<p>&#8220;Free downloadable, regularly accessible stuff that enhances the game and then that&#8217;s an incentive for the people who didn&#8217;t buy the game to buy it,&#8221; he said. &#8220;So we&#8217;ve got a really bold, robust strategy for that and we&#8217;re going to be revealing more details in about a month, but I think players are going to like it.&#8221;</p>
<p>The action-strategy sequel is due out soon.</p>
]]></content:encoded>
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