Posts Tagged ‘scout’
TF2 Scout update goes live

If you’ve been waiting to get your hands on the Force-a-nature, the Sandman, and the new maps included in the Scouts major update (among other things) for Team Fortress 2, nows your chance.
Valve has recently revealed that the Scout update has gone live, but don’t you’ll just be given the new weapons.
The Force-a-nature will be unlocked after 10 achievements, the Sandman will be unlocked after 15 achievements, and the ‘Bonk’ Energy Drink (which makes the Scout run even faster) after 20 achievements.
Read (TeamFortress)
Two new Team Fortress 2 maps

Valve has announced via the Scout update page that two new maps are in the pipeline, set for release. These updates are part of Valves recent tradition of giving all of the different classes major updates.The two new maps are as follows:
Watch Tower
created by Joshua ‘JoshuaC’ Shiflet
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over. More Sniper friendly than most Arena maps, it’s a perfect complement to the Scout update. Batter up!
Junction
created by Sean ‘Heyo’ Cutino
A Gravel-Pit style map that the community has been heckling us to include for months. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sight lines, which create combat opportunities dominated by ambushes and explosive weaponry.
You can head over to the page Valve put up for the update to check out some screen shots of the new maps, here.