Posts Tagged ‘Scribblenauts review’
Scribblenauts review
Scribblenauts for the Nintendo DS is a kind of adventure game that you don’t see often — actually, there hasn’t ever been a game like Scribblenauts; an adventure game where your character progresses through the levels by you typing the name of an object, pretty much any object you can think of, from dinosaurs to cars, to monkey to trees, as long as it isn’t vulgar or trademarked, it’s probably in Scribblenauts. The core concept of the game is highly original and extremely entertaining, and if it wasn’t for a few issues, it would’ve been the ultimate must-have game for any DS owner.
The gameplay is simple and follows the standard 2D side scrolling fashion, but to solve puzzles in Scribblenauts, you need to use an object that might fit and help you move forwards. You “scribble” the object (say, a “meteor”) and poof! it appears on the screen. The goal of each level is to secure a Starlite at the end, and accumulate them. On top of that, you have dedicated puzzle levels, which don’t feature as much action but pack plenty of challenge for your imagination. Once you’ve settled in the gameplay and figured out how advance through the levels (maybe you need a club or a crowbar to break something, maybe you need a walking robot), you’ll be troubled by the rather frustrating controls the game has to offer. You control your hero (named Maxwell) via the stylus, where you point to an area on the screen, and he’ll run to it. But it’s far too easy to point a few pixels too far, and see yourself walk into certain death. More »
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