PSP-4000 details leaked?

March 2nd, 2009 1 Comment   Posted in Hardware, Leak, Mobile, PSP

Buzz has been circulating the internet regardling seemingly leaked details for the PSP’s latest iteration, the PSP-4000.

Apparently, Eurogamer has spoken to an anonymous development source “close to Sony” that has given the following details.

The PSP-4000 will have a sliding screen, similar to that of the PSP-3000, there will be no UMD drive and certain games only utilizing the shoulder buttons will be playable when the screen is slid closed.

What do you think? Is this source to be believed? Let’s just hope it resembles the picture above which has been around for way too long now.

Team Fortress 2 and Day of Defeat: Source for PC patched

February 17th, 2009 1 Comment   Posted in DLC, FPS, Media, Online, PC

Valve has recently announced the release of a new patch for the PC versions of both Team Fortress 2 and Day of Defeat: Source.

It’s not much, but it’s still good to know. Just restart your Steam client, download the patch, wait for it to install, and you’re good to go!

Patch list below:

Team Fortress 2

  • Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
    • Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
  • Moved the unlockable system over to the new item backend:
    • Added a warning dialog to the loadout screen telling clients when the server they’re on could not get their loadout
  • Made “tf_damage_disablespread” a replicated convar, so clients can see the value of it on the server they’re connected to
  • Renamed “mp_stalemate_at_timelimit” to “mp_match_end_at_timelimit”, to better explain its function now that stalemate is optional
  • Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
  • Server tags can now be used to include or exclude servers from the list

Team Fortress 2 and Day of Defeat: Source

  • Protected several more commands from client exploitation

Read (Steam)

Garry’s Mod Creator is Filthy Rich

December 4th, 2008 1 Comment   Posted in PC

garrys-mod-mario.jpgBesides revealing sales figures for their own games, it has been revealed that Garry’s Mod has sold 312,541 copies on Steam. This has undoubtedly brought much financial happiness to creator Garry Newman, who must have gotten over $3.12 million from the sales.

“GMod hasn’t just given me financial stability,” wrote Newman on his blog. “It’s also made me a lot more experienced in c++. I learned how game engines are meant to work. I got to fly to Valve HQ.”

The Source-powered mod allows gamers to take models from various games into an open sandbox and play with them accordingly. It is usually used for forum lulz, but also has serious uses. The mod requires at least one Source-engine powered game to be installed.