Free Gears of War 2 multiplayer this weekend

August 2nd, 2009 1 Comment   Posted in Free, Multiplayer, Xbox 360


This weekend, Xbox Live Silver members were given the option of trying out some Gears of War 2 multiplayer for free. The event started Friday and will be ending August 3 at 11:59am EST, so you still have time to get into the action.

If you already have Gears of War 2 (like you should), be sure to check out our Dark Corners DLC review.

Resident Evil Archives Game Review–Time For A Sleazy Cash Grab!

Wow, Nintendo–this might be a new low, even for you.  First you had the nerve to release the original Resident Evil on the Gamecube with basically just enhanced difficulty and call it Resident Evil Zero.  And now, you step it up a tick by releasing the original Resident Evil on the Wii with basically just enhanced graphics and calling it Resident Evil Archives.

Seriously, this is the second time you’ve rereleased a game from 1996 and called it good enough.  Is there no limit?

But okay, you’ve done it, and now we have to live with it, so off I go, to review Resident Evil.  Again.  Thanks, Big N. Thanks ever so.

Resident Evil Archives is about a group of special forces types, the S.T.A.R.S (Special Tactics And Rescue Service) team, who’s gone off to investigate a rash of murders out in the wilds of the Arklay Mountains area just outside of Raccoon City.  And when the S.T.A.R.S team doesn’t report in, Alpha Team is sent in to track them down.  What they find is nothing short of horrifying, as genetically altered mutations now rule the Arklay Mountains region.  When Alpha Team takes cover in a sprawling mansion after being chased by a pack of mutant dogs, they discover that their night of horror has only just begun.  Now missing nearly half the team, the remnants of Alpha Team have to find out what happened to everyone else and get out alive, in the process discovering the truth behind what’s going on in the Arklay Mountains.

It’s no secret that the original Resident Evil was the start of something amazing.  It’s no secret that Resident Evil was a spectacularly fun game and if you’ve never had the pleasure of trying it out then you definitely should.  And I’ll even go so far as to admit that the Wii version really does have loads better graphics.  I only WISH the original Resident Evil looked this good.  But I’ve got serious problems with Resident Evil Archives.

One, there’s the obvious.  i really question the value of this game’s existence to begin with.  Considering that the PS2 is fully backward compatible with the PS1, and the PS2 is still selling like hotcakes, why would you need the Wii to play it in the first place?  This just reeks of massive sleazy cash grab.

Two, holy hell, the CONTROLS.  I don’t know where the nunchuk’s major malfunction was, but when it’s taking me a good three minutes to try to push the bureau into position in that damn sculpture room so I can snag the first floor map, I’ve got a serious problem here, and I don’t think it’s an issue of my own fine motor skills.

Three, there’s something very seriously wrong with the difficulty here.  I run into that first zombie, just off the dining room?  My first response has always been to back into the hall so I can line up my shot.  And I’m firing into this thing in as rapid a fashion as possible, but it just shambles up and starts chewing on me.  Next thing I know, I’m down two-thirds of my starting ammo capacity and my EKG’s blinking at me that I need a health powerup and bad.  Since when do these zombies absorb fire like that?  Oh, and you can forget about trying to take head shots.  That’s all apparently randomized now, even if you could get it to aim solidly.

So all things considered, this is a great game for anyone who hasn’t yet had the sweet joy of Resident Evil and longs to see it in brilliant clarity but not necessarily with the greatest control scheme.  If you’ve got a Playstation, or a PS2, or you’ve already played Resident Evil, there’s no reason at all to crawl through the Archives.

Ghostbusters the Video Game Game Review–Just What Atari Needed

One thing’s pretty clear–some of the oldest game companies out there are getting pounded by the modern game business environment.  Midway’s been getting shellacked, which you can read about right here, and Atari has been in the dumps for quite some time.  This is why we all–Atari included–have reason to be intensely, almost perversely, happy about the recent release of Ghostbusters: The Video Game.

Set as a third person shooter, you’ll charge through the various landmarks of New York as “the new guy” (Venkman insists on not using names as he doesn’t “want to get attached”), the guy (or gal, that’s a possibility) who tests the experimental equipment and is thus most likely to be blown into New Jersey by a malfunctioning proton pack or something similar, which won’t actually happen but considering you’re working with the Ghostbusters, the chances of it happening are fairly likely.  Anyway, the environment has changed, and the city is a lot more tolerant–even downright friendly–of Ghostbusters and their ghostbusting.  The city’s insurance policy has actually been extended to cover the Ghostbusters and the concomitant property damage they incur, so you’ll be able to do whatever needs to be done to clear the city of ghosts. But it’s not just ghosts you’ll have to worry about; there’s a much deeper plot at work here that you’ll also have to break through.

There will be plenty of ghosts, too–you’ll be taking on construction workers and angry sous chefs from beyond the grave and even the Stay-Puft Marshmellow Man within the first six levels.  You’ll get to work the PKE meter and the proton pack and plenty of nifty new gadgets like the highly destructive boson dart system.  You’ll pick up pages of Tobin’s Spirit Guide, the single greatest resource a Ghostbuster can have, and supplement them with actual PKE scans.

I firmly believe that this may be the single best simulation of what it’s like to be a Ghostbuster ever released to date.

Of course, it may well be the ONLY actual simulation of what it’s like to be a Ghostbuster ever released to date, but that’s somewhat beside the point.  In fact, I’m somewhat surprised to see it took as long as it did to get one out.  Some of that, naturally, is to latch onto the resurgence of Ghostbusters with the emergence of the third movie on the horizon but still, they could’ve been pumping these out for YEARS between two and the still upcoming three.

Not that I’m not, on a limited level, happy about this development, of course–if they HAD flooded the market with Ghostbusters games it would’ve seriously tarnished the brand, but this is largely beside the point.  The point is that this is an intensely fun game that packs in plenty of action.  Sure, the controls can be a little hard to grapple with, especially in the Wii version, but it’s still plenty fun to lash out with the proton pack and roll out the trap.  One downside, however, is that the game stops short of giving you the ultimate experience of driving the Ecto-1, the Ghostbusters’ converted ambulance.  That might well have made for the best part of the game, but no–they patently refuse to allow you drive the Ecto-1.  They’ll even MOCK you for not being ALLOWED to drive it.  I’m sorry, but sacrificing a fantastic experience for a cheap joke just isn’t right.

These minor points aside, well, there’s plenty of fun to be had here, and getting your hands on this game should be well worth your time.

Red Faction Guerilla Game Review–The Best Red Faction Game Yet

Recently, a game landed onto the Xbox 360 that left me a little cold.  It was called Red Faction; Guerilla, and was yet another sequel to the first person shooter original and first sequel.  And when I first laid hands on this one I sighed in the deepest resignation and dragged out my thesaurus hoping I could find a new word for “craptacular”.   Seriously, I’m so very tired of first person shooters.  There are so few good ones.

But then I got it in, and I’ll tell you, I was pleasantly surprised.  Surprised is almost too weak a reaction, but is it really possible to be pleasantly shocked?

Anyway, you play a miner whose focus is in demolitions freshly landed on Mars a while after the earlier events of Red Faction.   The Earth Defense Force, which for some reason isn’t even ON Earth any more, is acting as an occupation force on Mars, backing up pretty much ever evil move that the Ultor Corporation (THQ just loves the name Ultor, I guess) makes.  This is doubly odd since, originally, the Earth Defense Force was a collection of GOOD guys who assisted Red Faction.  So much for that, huh?

So now you’re on planet, and the EDF just wiped out your brother for “crimes”.  No one really bothered to tell you what they were before they blasted him with what looked like a vulcan cannon, or before they came after you and discovered that you had explosives in your trailer (you’re a mining engineer with a demolitions specialty, remember?) so you, in response, joined Red Faction out of necessity and the desire to get payback for your dead brother.

The game itself plays a lot like some other titles, especially Saints Row, Grand Theft Auto, Just Cause and Mercenaries, and offers many of the same elements.  You can steal cars, which look a lot more like moon rovers and have apparently enhanced suspension to handle the rocky terrain better.  You’ll roam around a map with multiple zones, blowing things up, knocking things down, and shooting holy hell out of the EDF in an effort to wrest control of Mars away from them and put it back in the hands of the people.

There is a truly incredible variety of things to do in this game, make no mistake about that.  Within my first few minutes I had blown up several abandoned buildings, collected scrap from said buildings to upgrade my weaponry and hardware, and shot about thirty five stormtroopers—err…EDF troops.  I do enjoy a game that’s about more than walk from point A to point B and shoot whatever wanders in front of you.  As a result, this may actually be my favorite Red Faction game just by the sheer fact that it actually includes something different to do.

Granted, it’s not that much different from a first person shooter—its biggest difference may well be just a matter of perspective (no pun intended), but with the addition of driving and setting explosives and collecting items, it does elevate the game slightly above its predecessors.  It’s a good rental, no mistake there, but whether or not it’ll be a good buy depends on just how much you like shooter games with some solid action.

SOCOM Fireteam Bravo 3 gets four player co-op

May 30th, 2009 1 Comment   Posted in PSP, Portable, Shooter

Sometimes it gets boring playing an entire single-player campaign with a bunch of bots as your team-mates. Fortunately, the developers of the new portable SOCOM game seem to have a solution to that problem.

Today, the official PlayStation Blog unveiled that SOCOM Fireteam Bravo 3 will support 2-4 player co-operative play. Players will be able to connect via both Ad-Hoc and Infrastructure modes. SOCOM Fireteam Bravo 3 will be out in the winter for the PlayStation Portable.

Read (PlayStation Blog)

Bionic Commando Game Review–Taking Fun And Completely Destroying It

At the risk of dating myself horribly, I remember when Bionic Commando, now available for PC, Playstation 3, and Xbox 360,  was an arcade game.  Like in actual arcades.  In case you haven’t seen one lately, arcades were places where people would go to play video games.  Sure, they had video game systems at home–most of them did, anyway–but arcades were the place to go to play the newest, the latest, and the best.  They even had specialized interfaces–racing games would offer you a molded bucket seat with a steering wheel in front, and so on.  But enough of my geriatric doddering–the takeaway here is that I remember Bionic Commando when it didn’t look like a cookie-cutter of EVERY OTHER GAME ON THE MARKET.

This is a direct sequel to the original Bionic Commando, as well as to Bionic Commando: Rearmed, so of course some advancements are to be expected.  The plotline even manages to dovetail successfully with the original: ten years after the original, the “bionic commandos”, of which there were apparently more than one, are facing a sizable public backlash.  Hunted like dogs and in most cases killed, few people remember the legendary Super Joe who once saved the world. But recently, pro-bionic terrorists set off a “weapon of mass destruction” in the middle of Ascension City and proceeded to occupy the rest.  Now, it’s up to Nathan Spencer, former bionic commando, to swing in and retake the city.

Seriously—when was this giant rush started to make almost every game a shooter in which your perspective was either perched over a gun barrel or staring at some guy’s—or on rare occasions some girl’s—pixelated ass?  That may well be the biggest problem with Bionic Commando: sheer mind-numbing unoriginality.  Sure, the plotline’s great but the gameplay is so cookie-cutter as to be downright nightmarish.

The graphics and sound are just fine—if you like technical superiority in your games, then you won’t be disappointed here.  In this case, sadly, it’s just pretty wrapping over a lousy package.

Though in the end, it may be my own memories that are to blame here.  I didn’t have much fun with this game because it wasn’t the Bionic Commando I knew and loved.  Instead I got some pretty third-person shooter with some good action but some really buggy portions too.  I remember when the Bionic Arm would clamp onto nearly anything and let me swing.  I certainly DON’T, however, remember the Bionic Arm being useful in only a handful of situations, and the rest of the time, the arm simply refusing to attach.  It’s like the Delorean of bionic implants—sure, it LOOKS awesome but it really doesn’t perform all that well.  What point is there in only being able to attach onto a limited handful of surfaces?  Bionic Commando, with only a few exceptions, is basically almost two games—a shooter, and a timed button press round of swinging.

And even the timed button presses of swinging don’t always ensure success—more than once my swing indicator told me “Great Swing!”, but what that lying bastard failed to tell me was that it wasn’t good ENOUGH, as I fell into the abyss well short of where I’d intended to land.

So yes, I’m very disappointed with this second-rate retread purporting to be a sequel of a game I enjoyed so very much way back when.  Maybe my memories make me biased, but one thing’s clear, this is an unworthy successor.

Terminator: Salvation Game Review–Nice Try, But No.

May 21st, 2009 3 Comments   Posted in News

It may not surprise you to find out that there’s a game adaptation of recent release Terminator: Salvation.

Oh, who am I kidding? This isn’t going to surprise anyone. I find myself asking how they can possibly sleep at night after releasing this clear cash grab of a game. Because once again, we’re going to be subjected to more third person shooter…fun…in Terminator: Salvation…the game.

They actually have a name for this kind of thing—it’s called an “interquel”, and it takes place AFTER the events of Terminator 3: Rise of the Machines, but BEFORE the events of Terminator: Salvation the movie. You’ll be handling John Connor, who launches into a series of missions along with a group of cohorts in an attempt to take down Skynet.

It’s hard to tell how a game such as this could ever be considered fun or satisfying as you already know EXACTLY HOW IT WILL END via the application of SHEER LOGIC. There’s absolutely no way you can defeat Skynet in this game because doing so would render the events of Terminator: Salvation the movie completely worthless. The same goes for any of the characters in the Terminator: Salvation movie that also appear in the game getting killed or otherwise taken out of the fight for any significant length of time because they’ve got to be alive and kicking to be found in the movie. See? Sheer logic just spoilered the hell out of this game.

So I’ve just proven that the plot is a complete hash of stuff you already know will happen, so what’s next? Gameplay, perhaps? In terms of gameplay, this is basically yet another in a long, long series of warmed over third person shooter crap. You’ve played hundreds of games like this—I’VE played hundreds of games like this—before, so if this is the sort of thing you like, if you can’t get enough of advance / shoot / take cover / flank the enemy / shoot / repeat, then you’ll definitely want to get your hands on it.

The graphics and sound are solid enough—I’ve always wanted the Terminator series to focus more on the shattered dystopian future that is Los Angeles of 2016, and Terminator: Salvation will definitely provide shattered landscape and cityscape in superabundance, which is reason enough to be happy. And while playing this game, I was forced to wonder, you know, why can’t we do this with a mall full of zombies? I think even I’d play that game. And for those of you who say Left 4 Dead, I’m sorry, but no. I mean ACTUAL zombies, not that ridiculous post-Romero “infected” spiel. Zombies. Shambling, flesh-eating, stupid zombies. Dead Rising zombies. ROMERO zombies.

But I’m digressing like a lunatic at this point. There IS an upshot here—they really went for authenticity for the voiceacting on this one, getting Common AND Moon Bloodgood to reprise their upcoming roles (although it’s sort of a reverse reprising) in the game. Plus, they’ll get in some pretty solid names like Kelly Hu and Rose McGowan to do some voice work here too—even voice acting mainstay Fred Tatasciore is here. That’s definitely a point in this game’s favor, alongside the incredible action.

It’s just too bad there are so many points AGAINST this game. If they’d mixed things up just a bit, given us some NEW material to work with (how about a play-as-Skynet mode?), then maybe there’d be reason to talk this game up. Sadly, there’s not a whole lot of new here, so it’s just another in a long, long, LONG series of the same old thing.

Atomic Games responds to Fallujah cancellation

April 28th, 2009 No Comments   Posted in PC, PlayStation 3, Shooter, Xbox 360

Imagine waking up one morning only to find out that your hopes and dreams were smashed; a bit dramatic, but Atomic Games was quoted to have felt similiar when Konami told them they weren’t going to publish Six Days in Fallujah:

We were informed on Thursday night that Konami had decided to pull out of Six Days in Fallujah. This caught us by surprise. Development of the game had been progressing very well and on schedule. We would very much like the opportunity to complete the game.

Followers of the controversial title will be happy to hear that when contacted by Kotaku about whether or not they would find a new publisher, Atomic Games responded with “stay tuned”.

Fracture Game Review–And The Stupid Idea Trophy Goes To….

And so, the flood of first person shooter video games that attempt to differentiate themselves in the dumbest possible fashion continues with recent release Fracture, now available for the Playstation 3 and Xbox 360. First, the plot rundown:

In the fairly distant future of 2161, turns out Al Gore was right and a lot sooner than anyone expected—global warming has taken hold and flooded out a lot of the planet, including major chunks of the Midwest for some reason and the coasts.  In order to prevent the total destruction of the coastal states, new technologies emerge that can reshape the landscape with the press of a button, forming valleys where there were cliffs and cliffs where there were valleys, allowing threatened areas to easily build bulwarks of land against the oncoming floodwaters.

The United States has been split in two at about the Mississippi River, with the United States operating out of Washington D.C. and the new offshoot, the Republic of Pacifica, functioning out of its new capitol of San Francisco, which probably should’ve been flooded right along with most of California if the Pacific goes up as much as expected.  Anyway, Pacifica’s embraced genetic modification as a way of life—those crazy Californians!—and they’re now at odds with what’s left of the United States, who thinks that genetic modification on a grand scale is so immoral that they’ve declared it illegal, choosing instead to focus on the technological prowess of man.  And thus, the two republics find themselves at war in the future.

When I said that it was going to try and differentiate itself using some pretty weak methods, I meant it.  First, it’s not a hundred percent accurate to call Fracture a first person shooter, because you are not merely behind the gun—you are behind the entire CHARACTER.  As far as I’m concerned this is a toe-MAY-toe / toe-MAH-toe sort of difference, but that’s just me, and really does little overall to separate this from the slew of first person shooters already out on the market.

Second, there’s been a lot of fuss about the “entrencher” gun, quite possibly the single unique feature about this game.  With it, you can raise and lower portions of ground, probably based on the same technology that I described in the plot synopsis above.  It’s nice to be able to make cover wherever you go, but would I play an entire game because it exists?  No, not a chance.  It’s a nifty feature, a sweet addition to the list of bells and whistles, but frankly, I wouldn’t ever play this game again.

Why?  Because it’s almost EXACTLY the same game as Too Human and Gears of War and Gears of War 2 and all those other games that we’ve been playing over and over and over again with virtually no distinguishing features except those in character and story and bells and whistles.

And while I’m at it, whose brain-damaged idea was it to name the game’s lead character “Jet Brody”?  I mean, come on—did you have a CONTEST and bring in some fourth graders, get them loaded on Pixy Stix and Red Bull and tell them to come up with the coolest action hero name EVER?  Did you pass on “Max Power” just because The Simpsons already did it?   Even Matt Hazard made a little more sense and that was a DELIBERATE parody.  Please stop insulting my intelligence by coming up with this crap.  Seriously.

Basically, there’s no real reason to play this game unless you’re absolutely desperate to start reshaping landscapes in video games to suit your own desires because you’ve already played this game about a dozen times over.  Fracture is yet another in a long string of miserable retreads that aren’t even worth a rental unless you can’t get enough first person shooter action.

Six Days in Fallujah Announced

April 7th, 2009 1 Comment   Posted in Action, PC, PlayStation 3, Xbox 360

fallujah
Bringing the Iraq war into your home, Konami has announced Six Days in Fallujah, a third-person shooter being developed by Atomic Games.

The game is being billed as a realistic take on the United States’ attack on the Iraqi city, told over a period of six days.

"We mean six days literally," said Atomic Games president Peter Tamte to the Wall Street Journal. "We track several units through the process and you get to know what it was like from day to day."

Apparently, a lot of research was conducted for the game, alongside consulting more than three dozen US soldiers who fought in the war. It is being tailored around the experiences of the soldiers, though the developers aren’t aiming for “social commentary,” according to Konami marketing VP Anthony Crouts.

"We’re not pro-war. We’re not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it’s just a game."

You’ll be spending six days in Fallujah sometime in 2010.