PSP firmware 6.10 gets pushed out

October 1st, 2009 No Comments   Posted in DLC, PSP, Portable, Software, Technology, Update

pspgo

Today, Sony has announced that version 6.10 of the PSP firmware is now ready to be installed on hand held consoles everywhere. This update includes several big features such as SensMe which chooses songs stored on your PSP based on different moods you select.

Another interesting feature of 6.10 is the ability to tether a PSP Go with a Bluetooth capable cellphone for internet connectivity anywhere you can go.

That’s about it in terms of exciting features so get downloading!

PS3 firmware 3.01 now available

September 14th, 2009 No Comments   Posted in DLC, PlayStation 3, Software

ps3slim
Sony
has recently made it known that the 3.01 firmware update for their Playstation 3 is now live on the Playstation Network and available for download. This minor patch will reportedly fix the issues some gamers were facing after updating to version 3.00 such as bugs in Uncharted and the DualShock controller malfunctioning.

SCEA spokesperson Patrick Seybold comments;

SCEA is aware of reports that PS3 owners are experiencing isolated issues with their PS3 system since installing the most recent system software update. Rest assured that we are looking into the matter and will provide an update here as soon as possible. We apologize for any inconvenience, as it’s our mission to deliver the best consumer experience on all PlayStation platforms.

Wii Internet Channel is now free to use

September 1st, 2009 No Comments   Posted in Nintendo, Online, Software, Wii

Back before my Wii began collecting dust due to its lack of a solid games library (yes, I know, Super Smash, Mario, etc. are great games), the Wii Internet Channel was just a Trial before gamers were required to pay 500 Wii Points for the software.

Well, Nintendo has announced today that those who paid said fee will be getting credit towards any NES game this October while the Internet Channel will be free to use for all.

What’s more, Nintendo has also let us know that they are updating the browser’s Flash from 7 to Flash Lite 3.1, making for a whole slew of new found usability.

Read (Nintendo)

PS3 firmware 3.00 goes live

September 1st, 2009 No Comments   Posted in DLC, PlayStation 3, Software

It was recently made known that the PlayStation 3 firmware update version 3.00 has officially gone live and is now available for download.

Below are some of the features found in version 3.00:

  • “What’s New” – The “Information Board” will be replaced with a “What’s New” section, which allows you to enjoy interactive PlayStation news every time you start the PS3 system. Located under the PlayStation Network icon, “What’s New” displays the latest and greatest game, video, PlayStation Network and PlayStation news and releases, as well as your recently played games, in a sleek, new animated format.
  • Status Indicator – In the top right corner we’ve added an indicator bar, which displays your user icon, friend icon, the number of friends you have online and a small message icon to let you know if you have any new messages. The indicator also includes a scrolling ticker that features the latest news from PlayStation Network. In addition, when you press the PS button, the battery life indicator will no longer cover up the clock.
  • Friends List – Now your PlayStation Network friends will appear in a slightly redesigned format on your Friends List. Also, messages will now be viewable from each of your friends’ respective profiles.
  • PlayStation Store Shortcuts – We’ve added a handy shortcut icon to the PlayStation Store under both the Game and Video categories so you can access the latest content quickly and easily.
  • Personalization – Personalize your PS3 with new dynamic custom themes and avatars. Dynamic themes as well as free and premium avatars will be available through PlayStation Store. A dynamic theme takes your screen to a whole new level as it incorporates animated objects into the background.
  • Trophies – Showcasing your hard earned trophies just got better. Update 3.00 gives game developers the ability to modify how they display trophies for add-on content. Base and add-on game trophies will continue to be combined into a single list so you can see where you stand in a game as a whole. Within that list, trophies will be broken out into subcategories—base trophies and add-on trophies—that way, you can easily view the percentage of your base game trophy collection, and separately track your trophy progress in add-on packs. Look for this enhancement to be included in upcoming games.

Well, what are you waiting for? Stop reading and go get it!

Xbox Live dashboard preview now available to testers

July 24th, 2009 No Comments   Posted in Microsoft, Online, Xbox 360

It seems that those who were given the chance to test out the forthcoming Xbox Live dashboard update will be today greeted with a notice.

A notice offering you none other than the update’s beta version. Now, the full update’s not expected to go live until next month, so the offerings are subject to change, but below is a list, courtesy of Engadget, detailing some of the new features:

  • Netflix now has way, way more options. You can actually browse content via the app, which is great. As a commenter points out, HD content is now denoted with a tag.
  • There isn’t any avatar prop content available just yet — hopefully we’ll get to pick out an awesome gun to carry around soon though.
  • No Games on Demand content from the current gen console is available, but apparently the games will start rolling out in early August (sigh).
  • As we noted in previous posts, the preview doesn’t boast any of the Last.fm, Facebook, or Twitter additions yet.
  • We know they’re still working the kinks out, but there seems to be noticeable slowdown when shifting between pages, something we’ve never noticed before in the NXE.

So far they seem to be satisfied with the update although we will all have to hold judgement on the New-New Xbox Experience until it’s actually released to the masses.

Nintendo updates services, adds My Life as a Darklord

July 20th, 2009 1 Comment   Posted in DLC, Nintendo, Nintendo DS, Nintendo DSi, Wii, Wiiware

If you’ve played Square Enix’s WiiWare exclusive My Life as a King you’ll be glad to hear that the game’s follow-up, My Life as a Darklord, has recently hit the service.

This game will apparantly take the empire-building elements from My Life as a King and adapt them in a darker way. Players will be pitted against an onslaught of adventurers from who they must protect a tower from with an arsenal of traps and monsters.

There are two more WiiWare titles along with a DSiWare title included in this same update all of which you can read more about after the break.

More »

Long awaited Battlefield 2 patch finally coming

July 18th, 2009 1 Comment   Posted in FPS, PC

Despite the patch being announced well over a year ago, and the beta for the patch being released back in April, the preparations are being made for a final release for the 1.5 patch for Battlefield 2. Associate producer Barrie Tingle of Battlefield 2 gives word that the patch will be finalized and released very soon.

“When I get back into the office next week there will be some last minute checks (no more fixes (unless something is broken that I didn’t expect) or changes) and all being well the update 1.50 will be finalized and released officially.” Tingle said.

Changes since the beta started include a black cross hair on the TV guided missles and widescreen FoV on widescreen resolutions.

Read (Electronic Arts UK Community)

CoD: WaW PC 1.5 Patch and Map Pack now live

July 17th, 2009 1 Comment   Posted in DLC, FPS, PC, eSports


Treyarch Studios has given word that the new Call of Duty: World at War patch is now live and can be downloaded from several mirrors on the official website. If you used Steam to purchase the game, the download and installation will be automatic.

Along with the main patch, Mod Tools 1.3 is now out, in addition to the 1.5 Linux dedicated server bins. The new Mod Tools allows gamers to get started on their own Nazi Zombie maps, so expect a load of fun new environments to shoot some undead heads off soon.

The developers also gave the GGL and Clanbase a plug, encouraging competitive players to sign up for the new PC tournaments. The tournaments’ prizes offer up to $2,500 prizes and Call of Duty apparel.

Make the jump for the changelog.

More »

Quake Live patched

July 15th, 2009 2 Comments   Posted in FPS, Free, PC


Quake Live has been patched today with a large list of changes. Changes range from bug fixes to competitive gaming server options.

Select organizations will now be able to launch private servers directly from the official Quake Live website, meaning league play will become a lot easier to handle. These private servers will “include extensive competition features such as calling timeouts, locking teams, aborting matches and designating match referees.”

New commands and prerequisites for game modes have also been added, making customization go even further with the game. Several user interface changes have also been made to the website.

Make the jump for the very extensive changelog.

More »

Team Fortress 2 patched, Linux dedicated servers improved

July 14th, 2009 1 Comment   Posted in FPS, PC

Steam has certainly been rolling out the updates today for games, haven’t they? Today, Team Fortress 2 was updated with a number of bug fixes and balance changes. Dedicated servers that run on Linux will be seeing an improved connection logic to help servers that aren’t automatically reconnecting to Steam, as well.

Here are all the detailed changes:

  • Fixed seeing error dialogs if the “-nocrashdialog” command line parameter is present
  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed the Cloak and Dagger not regenerating at the correct rate
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed “jointeam unassigned” exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed “sensitivity” ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance

The update can be installed just by restarting your Steam client.

Small Trine update released

July 14th, 2009 4 Comments   Posted in Action, PC, PlayStation 3, Puzzle


Updates to Trine have been released yesterday for the Steam platform. Included in the patch are some glitches fixes along with a repaired Steam Achievements feature. The physics platformer game was released earlier this month for the PC and will be released for the PlayStation Network this month. The full changelog follows:

  • Fixed alt-tab crash after 1.02 patch
  • Fixed developer controls that broke the game after 1.02 patch
  • Fixed Steam Achievements

Trine is probably the most underrated PC title this year, so you should definitely check it out. You can buy the game on Steam for $29.99, or try out the demo free of charge.

Halo Wars Title Update 3 patch notes

July 11th, 2009 1 Comment   Posted in Strategy, Xbox 360

The third Title Update for Halo Wars is due to be released in the next few weeks, and Bungie has released patch notes for the update. Some of the main issues fixed include balance changes and general bug fixes. The full list follows:

Balance Changes:

  • UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
  • UNSC Warthogs build time increased by 3 seconds to 25 seconds
  • Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
  • Covenant and UNSC turrets have 5% increased health and 5% increased damage
  • UNSC Elephants have a 20% more health
  • Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
  • Recycle basic cost return fixed to be 50% for constructed buildings.
  • Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
  • UNSC Leader powers disabled at the start of Reinforcement Matches
  • Players no longer receive points for team killing.
  • Self Destructing/Recycling buildings now gives points to opponents

Bug Fixes:

  • Players should now find it much easier to play System Link games
  • Fixed Covenant Shield Generator Exploit
  • Invisible Units should now have invisible health bars
  • Players will no longer be able to scout opposing bases by using the area-select tool

Read (Official Halo Wars Community Site)

Backwards Compatibilty Returning To PS3?

In the days of catridge gaming playing games from a previous system meant you had to hook that system back up to your TV and slot the game in to achieve the appropriate tinglings of reminiscence. When storage formats were universalized via the adoption of CDs as the medium of choice the question of backwards compability began, even before it became an industry/gamer buzzword.

The PS2 was the first to feature it, allowing gamers to still play their old favorites. The Xbox 360 followed suit somewhat, with a few hundred original Xbox games playable. The Wii can handle any Gamecube title, though there likely aren’t too many people go back to. The PS3 offered backwards compatibility as well, but only on certain SKUs and only for a limited period of time.

If you didn’t buy one of the 60 gigabyte models you were out of luck as your system didn’t have the necessary hardware to play PS2 games. It seems that all might change though as Sony filed an application for a patent that would allow backwards compatability to be integrated into existing systems via a software update. According to the patent Sony has figured out a way to get the PS3’s cell processor to emulate the PS2’s emotion engine.

I admit that after trying to read through the garbled nonsense of patent filing I have no clue whether or not IGN has interpreted this correctly, so this could be for something else entirely, but it seems logical. Now whether this would be available for everyone is the question. They could hold it back for release with the PS3 Slim, offering it at a later date as a paid download to anyone with a non-slim PS3, or they could simply show they’re nice guys and release it for free.

Playstation Store gets updated, includes Metal Gear Solid

June 18th, 2009 6 Comments   Posted in Console, DLC, Online, PSP, PlayStation 3

Just as the ESRB suggested late last month, Metal Gear Solid has found its way onto the Playstation Store in the form of a Playstation 1 Classic.

That’s not all thats been added as Tom Clancy’s GRAW 2 for the PSP and an NCAA Football 10 demo have also made the cut. Of course, a bunch of Guitar Hero and Rock Band songs, wallpapers along with a bunch of other stuff you probably don’t care about were also added.

Hit the read link for the full list.
More »

Metal Gear Online to recieve Scene Expansion update

June 16th, 2009 1 Comment   Posted in DLC, Online, PlayStation 3, Shooter

If you are a fan of Metal Gear Online, which was bundled with Metal Gear Solid 4: Guns of the Patriot, you will be happy to hear that it will be recieving an update at a currently unannounced time.

While the announcement is entirely in Japanese, we do know that the update will be entitled Scene Expansion and include a new multiplayer map called Icebound Inferno. You may recognize Icebound Inferno as it closely resembles the Shadow Moses level found in Metal Gear Solid 4. Additionally, Scene Expansion will give players the chance to choose Old Snake as an online playable character.

There’s no word on when the Scene Expansion update will hit for Metal Gear Online but we will be sure to keep you posted.