Second round of TF2 Sniper updates released

May 13th, 2009 4 Comments   Posted in FPS, PC, Shooter, Software

Valve has recently gone ahead and updated the Team Fortress 2 Sniper Update page for the second day in a row, this time we get a new game mode and 2 new maps.

The new gametype, entitled Payload Race described by Valve as “gladiatorial cart combat”. Apparently, the game mode will have two teams trying to push their cart into eachothers territory while also fending off the opponents cart.

The first map is entitled Sawmill which Valve describes as: 

Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly saw blades near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.

And Nucleus:

A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible by catwalks suspended over a chasm, which open after the timer has run down.

Expect these updates to continue for the next couple of days, we’ll keep you posted.

Steam and Team Fortress 2 Updated

October 22nd, 2008 No Comments   Posted in FPS, PC

Updates for Steam, Valve’s content delivery program, and Team Fortress 2 are available today. The changelog gives us the following information:

Steam

  • Added support for registering CD keys that do not contain any games
  • Added support for running an external process when Verifying or Deleting a game

Team Fortress 2

  • Added rate limit for several client commands to prevent server spamming
  • Added consistency checking for particle systems
  • Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
  • Updated loading/disconnect dialogs so they’re easier to read
  • Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
  • Updated Granary to remove the setup time and gates

Read (SteamPowered)