Posts Tagged ‘vietnam’
Rumor: Call of Duty Branching Out to Vietnam
They seem to be branching out to new locations, as That Videogame Blog, citing a confidential source, says Activision is pursuing licenses for Vietnam War-era music, as well as Cuban, Soviet Union and African music. The site also notes that Treyarch will be the developer for this supposed seventh installment in the Call of Duty series.
Noah Heller is said to be involved in the project; it should be noted that he was the senior producer on World at War, which basically confirms the participation of Treyarch. It isn’t exactly known why they are pursuing music from those eras. Vietnam War I get, but Cuban and African music? I’m guessing secret ops or covert operations.
The next game – Call of Duty: Modern Warfare 2 – is due out this fall on the usual platforms.
Shellshock 2: Blood Trails Game Review–War Is Hell. So Is This Game
As a wise man once said, folks…war is hell. And if you ever wanted a down to the minutiae idea of what war was like, go get your hands on a copy of Shellshock 2: Blood Trails.
Bear with me–I’m going to explain that one like no tomorrow and you’re going to be amazed by the time I get done. But first we’re going to have to tackle the plot, and that’s going to just confuse you blind as to why I call this a really accurate simulation of war.
Shellshock 2: Blood Trails, is a Vietnam-war era first person shooter game revolving around the Walker brothers, one of which went off into the deepest jungles of Vietnam to recover something called White Knight. The cargo plane carrying White Knight was shot down by the North Vietnamese in a brief aerial battle. One month after Caleb Walker went into the jungles in an attempt to fetch White Knight, he emerged from the jungles a gibbering lunatic. Thus, when his brother was drafted and sent to Vietnam, HIS first mission was to try and get something–anything!–out of his now-insane brother. But brother Caleb wasn’t in the talking mood, and by the time brother Nate showed up, Caleb burst his bonds and rushed out of the facility where he was being held. Now, Nate, along with a few other GIs, are left to hunt down Caleb and solve the mysteries surrounding White Knight…including why the dead in Vietnam seem to be coming back to life.
Yes, that’s right, folks–there’s ZOMBIES afoot. Now, we’re already a little left of center of reality—not even the Viet Cong thought of harnessing the sheer might of the walking dead. But there’s realism here in that, much like the actual Vietnam War, when you play it, you very seldom have any idea who’s shooting at you and it’s very clear that those in charge of the game really don’t want you to win. So you see what I mean—it’s very much like the ACTUAL Vietnam War, just with zombies.
Seriously, I played through this sucker and, even in the very first level, I was getting shot at from a whole lot of different avenues and I could barely even tell where the fire was coming from. By the time I got to the SECOND level, I couldn’t even see the muzzle flashes anymore. I was just taking incoming fire, as evidenced by brief flashes of white in my heads-up display, for no clear reason from no clear direction. I was inside BUILDINGS and still getting hit from all sides. It was as though the very game around me decided that it wasn’t having me continue to ADVANCE, so it was going to shut me down, one way or another.
So despite the fact that they’ve got zombies going on in here, the really amazing part of the whole mess is is that this is almost EXACTLY like what we hear about the Vietnam War. The only downside is that this not only makes for a really bad experience for pretty much everybody, it also makes for a really lousy game. There’s nothing worse than trying to exist in an environment where unseen people shoot at you and you have absolutely no idea how or where to return fire. Bad enough to get shot at, how much worse to get shot at from random directions?
That sums up my experience with the whole thing nicely—this game is so badly flawed that it’s almost unplayable. There’s absolutely no reason to play this misbegotten wreck, so don’t even try.
GONG Now Available at Target

Goal or No Goal (Gong), the free-to-play, multiplayer, online soccer game and community, is now available at Target. GONG!, available for Windows PC, is already being played online in nearly 20 countries, including the United States, Brazil, Vietnam, Egypt and Mexico.
This three vs. three multiplayer online soccer game has established itself as the one of the hottest online soccer game communities on the Web. The exclusive retail product features a premium subscription that provides faster leveling-up and increased rate of earning stars, access to VIP events, as well as 800 starter coins that can be used for in-game transactions.
“GONG! Goal or No Goal is a family-friendly game whose distinctive fusion of social interaction, casual sports MMO and online community experience have already made it a global success,” said Wim Stocks, vice president of Sales and Strategic Partnerships for THQ.
For a suggested retail price of $19.99, consumers who purchase the game at Target will receive a VIP package totaling more than $60 of retail exclusive content. Developed by Sleepy Giant, GONG! Goal or No Goal is rated E for everyone.
(Source) Press