Use Battlefield 1943 weapons in Bad Company 2

July 21st, 2009 1 Comment   Posted in FPS, PC, PlayStation 3, Xbox 360

It seems that Battlefield: Bad Company 2 will take a gameplay element from Battlefield 1943 namely, the weapons.

Yes, according to the official Battlefield 1943 twitter, you will in fact be able to use the weapons featured in said game in EA’s upcoming Battlefield: Bad Company 2. Below is said tweet:

Think you’re a Bad Ass with BF1943 weapons? What if I said you’ll be able to use your Semi-Auto Rifle, Sniper Rifle, or SMG in BFBC2!

I don’t know exactly who will opt for Battlefield 1943 weapons over Bad Company 2’s but at least it’s a cool feature to have, right?

Battlefield: Bad Company 2 will be out for the PS3, Xbox 360 and PC in Q1 of next year.

Napalm & Cordite DLC pack for Killzone 2 incoming

July 10th, 2009 3 Comments   Posted in DLC, FPS, PlayStation 3

Yesterday, a PS3 trophy list was uncovered that showed new content coming to Guerilla’s Killzone 2. Today, we have an official announcement coming straight from the Playstation Blog: a DLC pack entitled Napalm & Cordite.

This pack will include both the flamethrower and boltgun, along with the maps Suljeva Cliffside and Arctower landing, just as the trophy list had suggested.

Furthermore, the pack will update Killzone 2 to version 1.28 which brings all sorts of bug fixes and the like. You can check the full list of changes includes in said version after the break.

More information is to be released about the DLC pack next week.

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New Left 4 Dead 2 Weapon Unveiled

July 7th, 2009 No Comments   Posted in Action, Adventure, Multiplayer, News, Xbox 360

The world of zombie-related media is often full of nods, homages and references. Despite a lawsuit claiming plagiarism the initial moments of Dead Rising, a human dropped by helicopter into a shopping mall filled with zombies is quite obviously a reverent bow to George Romero’s Dawn of the Dead. The house defending scene from Resident Evil 4 felt like something from the original Night of the Living Dead or any number of other horror films.

Not to be outdone, the folks developing Left 4 Dead 2 have put in their own loving tribute, but this time to a far more modern piece of zombie lore: Shaun of the Dead. No, you won’t be hurling records at the shambling corpses, but you’ll have the far more satisfactory crunch involved with pounding on them with a cricket bat. The efficiency of this weapon is yet to be announced since Valve are keeping a tight lid on things, but whether it takes one or a hundred whacks with this simple implement to dispatch a zombie, every swing will be full of glee. I’m guessing once the game comes out the number of virtual cricket bats in use will far exceed the number of real cricket bats being employed.

Resonance of Fate Unveiled for PS3 and Xbox

May 15th, 2009 1 Comment   Posted in Microsoft, PlayStation 3, RPG, Xbox 360

Role Playing Games (RPG) are a big hit and while we have tons of them around in the market, expect one big splurge from this latest from tri-ace, Sega in Resonance of Fate. Resonance of Fate will be the next big RPG from tri-Ace, Sega announced today, as the title is currently in development for both the PS3 and Xbox 360 . A release date sometime during spring 2010 is all we could get out of Sega, though the company did share a few details about the game itself.

Resonance of Fate will include highly stylized graphics and focus on “realistic gunplay” for its core gameplay mechanic. And speaking of mechanic, players will find themselves role-playing their way through a gritty, mechanized world that is ripe for supporting Hollywood-style action sequences.

With its focus on gunplay, Resonance of Fate will let players completely customize their weapons, presumably giving unique weapons for each of the game’s characters.

(Source) Daily Game

EA accidentally commits crime, supplies press with illegal weapons

April 12th, 2009 No Comments   Posted in Culture, PC, PlayStation 3, Xbox 360

Now here’s something you don’t see everyday. Game publishing giant Electronic Arts recently sent out promotional material promoting one of their recently released games, The Godfather II.

Well, that promotional material included a set of brass knuckles which just so happen to be illegal in a large portion of the United States who received said promotional material. Someone at EA evidentally recognized this mistake as they are asking everyone who received the brass knuckles to send them back so they could be “properly disposed of”.

There isn’t anymore information on the subject but it should be entertaining to see how this one unfolds. We’ll keep you posted.

Read (Kotaku)

Mercenaries 2: World In Flames–Hours of Fun, But Only A Few

February 19th, 2009 1 Comment   Posted in Action, Adventure, Console, Microsoft, Reviews, Shooter, Xbox 360

Oh no you didn’t. Didn’t you, oh no?

You didn’t pay me what you owe me, and now it’s over for you.

Chances are good you recognize those two lines from one of the strangest video game promotions of all time, the ads for Mercenaries 2: World in Flames.  Not since a boy’s father attempted to molest Lara Croft in an autograph signing line and believed he was buying a “Siggie” has video game advertising been quite so strange.  But we’re not here to talk about the vaguely operatic advertising–we’re here to talk about the game.

The plot of which is fairly simple–you play one of three mercenaries (a tough Swede that regenerates health faster, a big, strong black guy who can carry more ammo and a sprightly Asian girl who runs the fastest) who’s just been royally screwed over on a contract in Venezuela.  Naturally, that sort of thing is bad for business, and thus you’ve engaged your own services in trying to get payback on an epic scale, writ large across the very face of the oil-rich country.  In doing so, you’ll have to balance your public perception and your perception of several different factions, all with a vested interest in Venezuela, including an oil conglomerate and a group of oddly Marxist rebels getting funding straight from the People’s Republic of China.

I’ll say up front that if you played and enjoyed the original Mercenaries game, then its sequel will be a thrill for you that’s downright unfathomable.  It’s a step up in virtually every way, with more weapons and more things to do and more things to blow up and everything else right on down the line.  The game looks better, plays better and sounds better than the original, which looked, played and sounded pretty nice to begin with.  You also get a better variety of vehicles–I definitely don’t remember the option to drive motorcycles in the first Mercenaries, and I certainly enjoyed the new addition.  And there’s always, of course, plenty of atavistic thrill involved in running amok with a large quantity of automatic weapons and a panoply of explosives.  That’s just always fun.
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